One final round of contemplating...
The following are things that would need to happen to cause a non-Ted Asteria to get into the F3, or things that would need to happen to cause Brian or I to be eliminated before the F3. Everything not listed in a line is assumed to go our way.
What Could Go Wrong?... with the Helios F4 Plan We'll consider Ted an Asteria (if he stays over Rob), for simplicity, since we'd have lied to him this round
(1) we hit Asteria idol at F7 AND ALSO we lose a 3-3 tiebreaker at F6 F7: 4 Helios, 3 Asteria F6: 3 Helios, 3 Asteria F5: 2 Helios, 3 Asteria GAME OVER
(2) we hit Asteria idol or idol/immunity combo at F6 AND ALSO the sole remaining Asteria wins immunity at F4 F7: 4 Helios, 3 Asteria F6: 4 Helios, 2 Asteria F5: 3 Helios, 2 Asteria F4: 3 Helios, 1 Asteria F3: 2 Helios, 1 Asteria GAME OVER
(3) the sole remaining Asteria wins immunity at F5 AND ALSO the sole remaining Asteria wins immunity at F4 F7: 4 Helios, 3 Asteria F6: 4 Helios, 2 Asteria F5: 4 Helios, 1 Asteria F4: 3 Helios, 1 Asteria F3: 2 Helios, 1 Asteria GAME OVER
(4) we fail to avoid a 2-2 tie against Erin/Penny and fail to win the tiebreaker F7: 4 Helios, 3 Asteria F6: 4 Helios, 2 Asteria F5: 4 Helios, 1 Asteria F4: 4 Helios, 0 Asteria F3: 3 Helios, 0 Asteria GAME OVER
(5) Penny/Erin turn on us or do something ridiculous, thus contradicting the "you'll lose our jury votes" clause we'll put forth soon, and sealing their own fate, as well
What Could Go Wrong?... with the Helen/Ted/Brian F3 and/or the Helen/Brian/Rob/Christy F4 We'll consider Ted an independent unit
(1) Ted decides to join the Asteria alliance at F7 or F6 F7: 3 Helios, 3 Asteria, Ted F6: 2 Helios, 3 Asteria, Ted GAME OVER
(2) we lose a 3-3 tiebreaker at F6 F7: 3 Helios, 3 Asteria, Ted F6: 2 Helios, 3 Asteria, Ted F5: 1 Helios, 3 Asteria, Ted GAME OVER
(3) Ted decides to join with Rob/Christy at F5 F7: 3 Helios, 3 Asteria, Ted F6: 2 Helios, 3 Asteria, Ted F5: 2 Helios, 2 Asteria, Ted F4: 1 Helios, 2 Asteria, Ted GAME OVER
(4) the sole remaining Asteria wins immunity at F4 F7: 3 Helios, 3 Asteria, Ted F6: 2 Helios, 3 Asteria, Ted F5: 2 Helios, 2 Asteria, Ted F4: 2 Helios, 1 Asteria, Ted F3: 1 Asteria and 2 others GAME OVER
Conclusions
On the whole, for things to go wrong with the Helios 4 deal (barring Penny/Erin turning), each of the failures would need to be a two-pronged attack, or two things that must happen sequentially to ruin the plan. For the latter case, with Ted/Rob/Christy, our fate is entirely in the hands of Ted, and Rob/Christy/Joanna, who can take us out in a very simple one-pronged attack, if they ever so chose to. For that reason, Helios 4 continues to appear to be the safer option.
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